The Rocket kart
This thing was built to do one thing. Go fast. Every safety regulation has been disregarded in the creation of this rocket powered kart.
This quirky kart was made by me in its entirety, from the model to the textures and the animation. I followed a similar workflow than with the robuddy,
starting with the high polygon model, then making the low polygon version, and finally baking the high polygon details onto the low polygon model.
The kart was made in Blender, and the textures were made in Adobe Substance 3D Painter using PBR (Physically Based Rendering) materials.
After the textures were finished, I rigged and animated the model in Blender, before exporting it to the Unity Game Engine.
This model is entirely game ready, and doesn't require any further work to be implemented in a game.